It is necessary for training experiences to be delivered and used on the channels that best suit the needs of the target audience and the educational objectives set.
This is why FadPro is able to develop these experiences with different technologies.
Web Browser PC
Maximum accessibility to content, on any PC to computer
PC, mouse and keyboard
Ability to access content on the go
Virtual reality VR
Ability to enjoy content in an immersive way having the perception of being within the learinig experience
Viewer for virtual reality (e.g. Oculus Quest)
Virtual reality AR
Ability to overlay real-world digital content to get contextualized training in real mode
Augmented reality viewer (e.g. MS Hololens) tablet or smartphone